VR Serious Gaming: The Black Sheep of gaming Industry? A Review from MIGS15, Montreal International Game Summit

Montreal International Game Summit just happened! That was my first time going to that kind of event as press and not as a visitor. The experience has been great; I got to meet with and listen to many inspiring people, try the amazing PlaystationVR, play with Google Tango tablet, etc. But most of all, I got to face the reality of video game industry: there is no place for serious gaming out there. Actually, no ones of lecturers I asked questions about VR and serious gaming really replied. That is not their thing, as simple as that. That's the main reason why I decided in this article to launch a call for bringing serious gamers -and widely people into serious gaming- together, rather than reviewing MIGS15.

When MIGS15 ended, I was feeling ok with the event but something in the air tickled me. I felt like half of lecturers were all working together. They do not all work in the same studios, but associated with the same incubator program. "Well", I thought, "That's the way they do it." A day later, while discussing with a friend, I learn that serious gaming related projects never got feedback from MIGS organizers after they submitted their application. This helped me to figure out what is going on: video games are still considered by incubators and funders as entertainment, goods. Those guys are conservative people, they do not take that much risks. It's not that much about gamification but money. My perspective is that video games are mean to evolve, and hopefully to merge quickly with other techs, such as BCI by example. I guess this is where the Experiential Technology & Neurogaming Conference and Expo, to be held in may 2016 in SF, stands as such a disruptive platform.

Seriously, since two years I was thinking that serious gaming and gaming would merge quickly, specially with the help of VR. I was wrong. But still, I have some good news! First one, the PlaystationVR is simply amazing. Super light you completely forget about the headset 3 secs after you start to play your game. You can see the controller (edge detection) in the headset, the resolution looks good enough and the games they developed are pretty insane! I highly recommend Super Hyper Cube, kind of Tetris in VR, addictive!

Minority Media, studio based in Montreal was there also showing their game "Time Machine" in the Oculus Rift.

To be continued.

 

What I've done at MIGS15:

  • CDRIN, MOCAP and VR for an amazing 'elevator' experience.
  • Unity3D, Talked about their Curricular Framework and Unity Education.
  • PlaystationVR, tried Super Hyper Cube, get ready this game is already a hit.
  • Goggle Tango Project, a lot of potential, not too many apps developed for it yet.
  • DAWT, a maze arcade game for VR.
  • Espresso-Jobs, recruitment section.
  • Frima Studio, talked about Fated Games with Hugo.
  • Minority Media, Time-Machine VR, the game.
  • Ian Livingstone: Life is a Game.
  • Ben Kane: Making a game nobody can play for a market that doesn't exist (yet): Lessons from Virtual Reality.
  • Marc Alloul: Game Funding is Dead; Long Live Game Funding.
  • Boo Wong: The Mill Make Realtime Moves Interactive.
  • Tanya Short: Beyond Shame, Learning from Mistakes Failures and Regrets with Kickstarter.
MIGS2015

MIGS2015

PlaystationVR

PlaystationVR

Google Tango

Google Tango

Unity3D

Unity3D

Ubisoft

Ubisoft

Tobii eye tracking

Tobii eye tracking

CDRIN, Centre de Développement et de Recherche en Imagerie Numérique

CDRIN, Centre de Développement et de Recherche en Imagerie Numérique

Time Machine VR

Time Machine VR

Ian Livingstone

Ian Livingstone

Ben Kane (Keep Talking & Nobody Explodes)

Ben Kane (Keep Talking & Nobody Explodes)

Comment

HIGHWAY101

I have a deep background in science, art and technology. I specialize in the areas of philosophy of mind, gamification, human computer interaction and radical empiricism. I am primarily interested in the transdisciplinary intersections among cognitive science, computer science, philosophy of communication and spirituality. After two years researching on intertextualities within the transhuman discourse at the era of the Psychedelic Renaissance, and one year developing serious games dedicated to VR headsets such as the Oculus Rift, I am currently initiating HIGHWAY101, Experiential Technology Community. My interviews and reviews are regularly published on VRrelated.com and InifinityLeap.com under the name Alecz Boulder. You can find my past and recent work here: http://highway101etc.com http://cargocollective.com/diversiond https://confirmezquevousnetespasunemachine.wordpress.com/ https://umontreal.academia.edu/AlexandreGirardeau https://boulderhaze.bandcamp.com/